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README.md
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README.md
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# nameof(x) c++
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# nameof() c++11
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C++ alternative to [nameOf](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/nameof) operator.
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C++ alternative to [nameof](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/nameof) operator.
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Used to obtain the simple name of a variable, type, function.
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Before, you had to use string literals to refer to definitions, which is brittle when renaming code elements because tools do not know to check these string literals.
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A nameof expression has this form:
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Simple Example:
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```cpp
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```cpp
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#include <iostream>
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std::cout << NAMEOF(person.Address.zip_code) << std::endl; // prints "zip_code"
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#include <nameof.hpp>
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```
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struct SomeStruct {
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## Features
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int SomeField;
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void SomeMethod() { std::cout << "No called!" << std::endl; }
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};
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int someVar = 0;
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* Simple name
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* C++11
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* Header-only
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* Dependency-free
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* Compile-time
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* Compilation check
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int main() {
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## [Example & Key Use Cases](https://github.com/Terik23/nameof/blob/master/example/example.cpp)
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SomeStruct someVar{1};
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constexpr auto a = NAMEOF_VAR(someVar.SomeField);
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* Name of a variable, function and etc
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constexpr auto b = NAMEOF_VAR((&someVar)->SomeField);
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constexpr auto c = NAMEOF_VAR(someVar);
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constexpr auto d = NAMEOF_VAR(::someVar);
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constexpr auto e = NAMEOF_VAR(&SomeStruct::SomeMethod);
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constexpr auto f = NAMEOF_FUN(someVar.SomeMethod());
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constexpr auto g = NAMEOF_TYPE(SomeStruct);
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std::cout << a << std::endl; // SomeField
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```cpp
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std::cout << b << std::endl; // SomeField
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NAMEOF(someVar) -> "someVar"
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std::cout << c << std::endl; // someVar
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NAMEOF(someVar.SomeField) -> "SomeField"
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std::cout << d << std::endl; // someVar
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std::cout << e << std::endl; // SomeMethod
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NAMEOF(someVar.SomeMethod1()) -> "SomeMethod1()"
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std::cout << f << std::endl; // SomeMethod()
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NAMEOF(&SomeStruct::SomeMethod2) -> "SomeMethod2"
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std::cout << g << std::endl; // SomeStruct
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NAMEOF_FUNCTION(someVar.SomeMethod1()) -> "SomeMethod1()"
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NAMEOF_FUNCTION(&SomeStruct::SomeMethod2) -> "SomeMethod2"
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NAMEOF_VAR(someVar) -> "someVar"
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NAMEOF_VAR(someVar.SomeField) -> "SomeField"
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```
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* Name of type
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```cpp
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NAMEOF_TYPE(int[]) -> "int[]"
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NAMEOF_TYPE(std::string) -> "string"
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NAMEOF_TYPE(std::stringgg) -> error namespace "std" has no member "stringgg"
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```
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* Constexpr
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```cpp
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void f() {
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int i;
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constexpr auto constexpr_work_fine = NAMEOF(i); -> "i"
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}
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}
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```
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```
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* Compilation check
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```cpp
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void f() {
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int i;
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NAMEOF(i); -> "i"
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NAMEOF(iii); -> error identifier "iii" is undefined
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NAMEOF_TYPE(std::stringgg) -> error namespace "std" has no member "stringgg"
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}
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```
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* Validate parameters
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```cpp
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void f(char* s) {
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if (s == nullptr)
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throw std::invalid_argument(NAMEOF(s));
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}
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```
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* Logging
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```cpp
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void f() {
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Log(NAMEOF(f), " method entry");
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}
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```
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## Remarks
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If you need to get the fully-qualified name, you can use the NAMEOF_FULL(). For example:
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```cpp
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NAMEOF_FULL(someVar.SomeField) -> "someVar.SomeField"
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NAMEOF_FULL(&SomeStruct::SomeMethod2) -> "&SomeStruct::SomeMethod2"
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NAMEOF_TYPE_FULL(std::string) -> "std::string"
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```
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## License MIT
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@ -104,10 +104,16 @@ void TestCase2() {
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}
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}
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}
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}
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void TestCase3() {
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std::cout << NAMEOF_FUNCTION(TestCase3) << " method entry" << std::endl; // TestCase3 method entry
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}
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int main() {
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int main() {
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TestCase1();
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TestCase1();
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TestCase2();
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TestCase2();
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TestCase3();
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return 0;
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return 0;
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}
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}
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