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README.md
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README.md
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@ -13,7 +13,10 @@ Branch | Linux/OSX | Windows | License | Codacy
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master |[![Build Status](https://travis-ci.org/Neargye/nameof.svg?branch=master)](https://travis-ci.org/Neargye/nameof)|[![Build status](https://ci.appveyor.com/api/projects/status/yq5fk0d9mwljbubt/branch/master?svg=true)](https://ci.appveyor.com/project/Neargye/nameof/branch/master)|[![License](https://img.shields.io/github/license/Neargye/nameof.svg)](LICENSE)|[![Codacy Badge](https://api.codacy.com/project/badge/Grade/1d06f3f07afe4f34acd29c0c8efa830b)](https://www.codacy.com/app/Neargye/nameof?utm_source=github.com&utm_medium=referral&utm_content=Neargye/nameof&utm_campaign=Badge_Grade)
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master |[![Build Status](https://travis-ci.org/Neargye/nameof.svg?branch=master)](https://travis-ci.org/Neargye/nameof)|[![Build status](https://ci.appveyor.com/api/projects/status/yq5fk0d9mwljbubt/branch/master?svg=true)](https://ci.appveyor.com/project/Neargye/nameof/branch/master)|[![License](https://img.shields.io/github/license/Neargye/nameof.svg)](LICENSE)|[![Codacy Badge](https://api.codacy.com/project/badge/Grade/1d06f3f07afe4f34acd29c0c8efa830b)](https://www.codacy.com/app/Neargye/nameof?utm_source=github.com&utm_medium=referral&utm_content=Neargye/nameof&utm_campaign=Badge_Grade)
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Used to obtain the simple name of a variable, type, member, function, macros.
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## What is Nameof?
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A header only C++17 library provides nameof macros and functions to obtain the simple name of a variable, type, member, function, macros and enum.
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Before, you had to use string literals to refer to definitions, which is brittle when renaming code elements because tools do not know to check these string literals.
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Before, you had to use string literals to refer to definitions, which is brittle when renaming code elements because tools do not know to check these string literals.
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## Features
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## Features
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@ -32,71 +35,67 @@ Before, you had to use string literals to refer to definitions, which is brittle
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## [Examples](example/example.cpp)
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## [Examples](example/example.cpp)
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* A nameof macros expression has this form
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* Name of variable and member
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```cpp
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```cpp
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// Name of variable
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// Name of variable
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NAMEOF(somevar) -> "somevar"
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NAMEOF(somevar) -> "somevar"
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// Name of member
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// Name of member
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NAMEOF(person.address.zip_code) -> "zip_code"
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NAMEOF(person.address.zip_code) -> "zip_code"
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constexpr auto cx_name = NAMEOF(somevar);
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static_assert("somevar" == cx_name);
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```
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* Name of of function
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```cpp
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// Name of function
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// Name of function
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NAMEOF(SomeMethod<int, float>) -> "SomeMethod"
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NAMEOF(some_method<int, float>) -> "some_method"
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NAMEOF_FULL(SomeMethod<int, float>) -> "SomeMethod4<int, float>"
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NAMEOF_FULL(some_method<int, float>) -> "some_method<int, float>"
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// Name of member function
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NAMEOF(somevar.foo() -> "foo"
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NAMEOF(somevar.boo<int>() -> "boo<int>"
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constexpr auto cx_name = NAMEOF(somevar.foo());
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static_assert("foo" == cx_name);
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```
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* Name of of enum
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```cpp
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// Name of enum
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// Name of enum
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auto c = Color::RED;
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const auto c = Color::RED;
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NAMEOF_ENUM(c) -> "RED"
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NAMEOF_ENUM(c) -> "RED"
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// Name of type
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// Name of enum function
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nameof::NameofEnum(c) -> "RED"
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constexpr auto cx_name = NAMEOF_ENUM(c);
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static_assert("RED" == cx_name);
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```
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* Name of type
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```cpp
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// Name of variable type
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NAMEOF_TYPE(Color::RED) -> "Color"
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NAMEOF_TYPE(Color::RED) -> "Color"
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// Name of type
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NAMEOF_TYPE_T(int) -> "int"
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NAMEOF_TYPE_T(int) -> "int"
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// Name of macros
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// Name of variable type function
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nameof::NameofType(Color::RED) -> "Color"
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// Name of type function
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nameof::NameofType<int> -> "int"
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constexpr auto cx_name = NAMEOF_TYPE(Color::RED);
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static_assert("Color" == cx_name);
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```
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* Name of macros
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```cpp
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NAMEOF(__LINE__) -> "__LINE__"
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NAMEOF(__LINE__) -> "__LINE__"
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```
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* Constexpr
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constexpr auto cx_name = NAMEOF(__LINE__);
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static_assert("__LINE__" == cx_name);
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```cpp
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constexpr auto cx = NAMEOF(somevar); -> "somevar"
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static_assert("somevar" == cx, "Wrong name!");
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```
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* Compilation check
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```cpp
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NAMEOF_TYPE_T(std::stringgg) -> error namespace "std" has no member "stringgg"
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```
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* Validate parameters
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```cpp
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void f(char* s) {
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if (s == nullptr)
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throw std::invalid_argument(NAMEOF(s).apend("with type = ").apend(NAMEOF_TYPE(s)));
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}
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```
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* Serialization, for example json:
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```cpp
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void to_json(json& j, const person& p) {
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j = json{{NAMEOF(p.name), p.name},
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{NAMEOF(p.address), p.address},
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{NAMEOF(p.age), p.age}};
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}
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void from_json(const json& j, person& p) {
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p.name = j.at(NAMEOF(p.name));
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p.address = j.at(NAMEOF(p.address));
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p.age = j.at(NAMEOF(p.age));
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}
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```
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* Logging
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```cpp
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template <typename T>
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void f() {
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Log(NAMEOF(f) + " method entry with T = " + NAMEOF_TYPE_T(T));
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}
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```
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```
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## Remarks
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## Remarks
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@ -105,36 +104,13 @@ void f() {
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* The argument expression identifies a code definition, but it is never evaluated.
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* The argument expression identifies a code definition, but it is never evaluated.
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* If you need raw fully-qualified name, use NAMEOF_RAW().
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* If you need raw fully-qualified name, use NAMEOF_RAW.
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```cpp
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```cpp
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NAMEOF_RAW(somevar.somefield) -> "somevar.somefield"
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NAMEOF_RAW(somevar.somefield) -> "somevar.somefield"
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NAMEOF_RAW(&SomeStruct::SomeMethod) -> "&SomeStruct::SomeMethod"
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NAMEOF_RAW(&SomeStruct::SomeMethod) -> "&SomeStruct::SomeMethod"
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```
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```
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* Instead of macros NAMEOF_ENUM, you can use the function nameof::NameofEnum().
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```cpp
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nameof::NameofEnum(Color::RED) -> "RED"
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auto c = Color::RED;
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nameof::NameofEnum(c) -> "RED"
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```
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* Instead of macros NAMEOF_TYPE, you can use the function nameof::NameofType<>.
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```cpp
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nameof::NameofType(Color::RED) -> "Color"
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nameof::NameofType<decltype(Color::RED)>() -> "Color"
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nameof::NameofType<int> -> "int"
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```
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* NAMEOF_ENUM does not work on the GCC.
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```cpp
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auto c = Color::RED;
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NAMEOF_ENUM(c) -> "(Color)0"
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```
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* Spaces and Tabs ignored
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* Spaces and Tabs ignored
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```cpp
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```cpp
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